website introduction：Java applet (with source) by Edwin Martin.
website introduction：Electric Sheep realizes the collective dream of sleeping computers from all over the internet. Free; Linux, MacOS X.
website introduction：Non-profit organization working in biomimicry - the imitation of the models, systems, and elements of nature for the purpose of solving complex human problems.
website introduction：A wiki for patterns and general information about Conway's Game of Life and other cellular automata.
website introduction：A cross-platform freeware application for exploring Conway's Life and other cellular automata.
website introduction：Provides consulting, training and curricula development in the field of biomimicry.
website introduction：A website about particle swarm optimization and swarm intelligence, including introduction, bibliography, tutorials, links to online papers
website introduction：Michigan State University. Interests: self-replicating computer programs that mutate at random.
website introduction：Logic Systems Laboratory. Developing novel bio-inspired computing machines and programs; Designing novel reconfigurable systems; Developing biologically inspired robots. (Swizerland)
website introduction：1D and 2D Cellular Automata viewer, explorer and editor by Mirek Wojtowicz. Huge libraries of CA rules and patterns, gallery of CA rules, news, links. Free 32-bit Windows MCell software.
website introduction：The definitive resource for L-Systems, this University of Calgary site is maintained by Lindenmayers collaborators. It contains many articles, and a full-length copy of 'The Algorithmic Beauty of Plants'.
website introduction：Eric W. Weisstein's home page about Conway's Game of Life and related CA. Tutorial, information, patterns, links, references.
website introduction：Simulations of group motion in flocks, herds, and schools, along with related phenomena. Includes many links to related applications and research, e.g. Artificial Life.
website introduction：A very fast Java applet that displays a collection of the greatest patterns ever created in Conway's Game of Life.
website introduction：A repository with cellular automata related papers, lectures and software concentrating on Rule 110 by Harold V. McIntosh.
website introduction：A complete description of the problem and its variations.
website introduction：Gene Pool, Darwin Pond and papers on Artificial Life.
website introduction：Smart bot application builders.
website introduction：Designed for people of all ages, the FishTank offers firsthand experiences in creating artificial life forms and reveals how simple behavioral rules can produce complex and surprising results.
website introduction：Artificial life and genetic algorithm experiments in java with free source code 3D doll pictures, photography and web design experiments.
website introduction：Object catalogs and a blog describing new developments in the Game of Life.
website introduction：One of the founders of particle swarm optimization. IEEE fellow
website introduction：Builds neural network cascades that self-assemble into the largest synthetic, cognitive structures in the world. IEI holds all the core patents in the area of building such artificial brains, foremost of which is the so-called "Creativity Machine" (US Patent 5,659,666).
website introduction：Subject entry from Wolfram MathWorld. Includes references and downloadable Mathematica notebook..
website introduction：(MIT Press/ISAL) Contents and abstracts on-line, full text to subscribers and members.