website introduction:Java applet (with source) by Edwin Martin.
website introduction:Electric Sheep realizes the collective dream of sleeping computers from all over the internet. Free; Linux, MacOS X.
website introduction:Non-profit organization working in biomimicry - the imitation of the models, systems, and elements of nature for the purpose of solving complex human problems.
website introduction:A wiki for patterns and general information about Conway's Game of Life and other cellular automata.
website introduction:A cross-platform freeware application for exploring Conway's Life and other cellular automata.
website introduction:Provides consulting, training and curricula development in the field of biomimicry.
website introduction:A website about particle swarm optimization and swarm intelligence, including introduction, bibliography, tutorials, links to online papers
website introduction:Michigan State University. Interests: self-replicating computer programs that mutate at random.
website introduction:Logic Systems Laboratory. Developing novel bio-inspired computing machines and programs; Designing novel reconfigurable systems; Developing biologically inspired robots. (Swizerland)
website introduction:1D and 2D Cellular Automata viewer, explorer and editor by Mirek Wojtowicz. Huge libraries of CA rules and patterns, gallery of CA rules, news, links. Free 32-bit Windows MCell software.
website introduction:The definitive resource for L-Systems, this University of Calgary site is maintained by Lindenmayers collaborators. It contains many articles, and a full-length copy of 'The Algorithmic Beauty of Plants'.
website introduction:Eric W. Weisstein's home page about Conway's Game of Life and related CA. Tutorial, information, patterns, links, references.
website introduction:Simulations of group motion in flocks, herds, and schools, along with related phenomena. Includes many links to related applications and research, e.g. Artificial Life.
website introduction:A very fast Java applet that displays a collection of the greatest patterns ever created in Conway's Game of Life.
website introduction:A repository with cellular automata related papers, lectures and software concentrating on Rule 110 by Harold V. McIntosh.
website introduction:A complete description of the problem and its variations.
website introduction:Gene Pool, Darwin Pond and papers on Artificial Life.
website introduction:Smart bot application builders.
website introduction:Designed for people of all ages, the FishTank offers firsthand experiences in creating artificial life forms and reveals how simple behavioral rules can produce complex and surprising results.
website introduction:Artificial life and genetic algorithm experiments in java with free source code 3D doll pictures, photography and web design experiments.
website introduction:Object catalogs and a blog describing new developments in the Game of Life.
website introduction:One of the founders of particle swarm optimization. IEEE fellow
website introduction:Builds neural network cascades that self-assemble into the largest synthetic, cognitive structures in the world. IEI holds all the core patents in the area of building such artificial brains, foremost of which is the so-called "Creativity Machine" (US Patent 5,659,666).
website introduction:Subject entry from Wolfram MathWorld. Includes references and downloadable Mathematica notebook..
website introduction:(MIT Press/ISAL) Contents and abstracts on-line, full text to subscribers and members.